
Two time Grammy nominee and two time Latin Grammy winner Bruce Sugar has worked with many music legends over a 30 year career in Los Angeles. Bruce has engineered and mixed projects for Ringo Starr, Joe Walsh, Ozzy Osbourne, and has recorded everyone from Mick Jagger to Paul McCartney. Recently Bruce has specialized in mixing immersive music in the Atmos format.

Sofía Rei is a vocalist, composer, producer, and educator who fuses South American folk with jazz, pop, classical, and electronic music. She has released seven acclaimed albums and toured extensively worldwide. Her collaborators include John Zorn, Bobby McFerrin, Marc Ribot, Susana Baca, and Geoffrey Keezer, with whom she earned a Grammy nomination. Based in New York since 2005, Rei is a professor at NYU’s Clive Davis Institute. A passionate advocate for South American music, her work reflects a bold exploration of cultural identity and sonic innovation.

Eli Crews works primarily out of his Hudson Valley studio Spillway Sound. He started working professionally in record production in the Bay Area in the late 1990s, later serving as the head engineer at Figure 8 Recording in Brooklyn, NY from 2014-2020. He recorded and/or mixed two Grammy-nominated albums (Laurie Anderson, Tony Trischka), and he was an engineer for the Oscar-nominated score for Everything Everywhere All at Once by the band Son Lux. Other artists he has worked with include Tune-Yards, Gotye, and Wilco guitarist Nels Cline.

Grammy Award-Winner Engineer and Multi-Platinum Producer Snipe Young, coined “The Sauce Man” by Theron “Neff U” Feemster, has either engineered, written, produced for, and/or sound-designed for the likes of Nicki Minaj, Flo Rida, Sofia Reyes, Kendrick Lamar, Ghostface Killah, The Game, Dr. Dre, Beyoncé, Chris Brown, Justin Bieber, Nickelodeon, ABC’s Black-ish, Oceans 8, Fox’s Empire and Star, Eamon, ZZ Ward, Vans, Hoka, and Lincoln.
October 14, 2020

Last year, in Las Vegas we were at a E-Sports tournament. The players were using the headphones from the brand sponsor, but sound engineers were taping a microphone from a different brand for broadcast and taping it. When speaking to the sound engineers, they told us most microphones in gaming headphones were subpar and cannot be used for broadcast.

This was during the time we were on the drawing board for our Penrose headphone and it got us thinking about putting a broadcast quality microphone in the Penrose.

Penrose uses our award winning 100 mm Planar drivers. We needed a really good microphone to go with it. So we contacted our friends at Shure, the world most respected microphone brand. Shure’s input was instrumental in helping us create a new standard of voice quality for the Penrose microphone, and we can’t wait for you to experience it. You can learn more about the Penrose and Penrose X next generation console gaming headsets here.
To take a listen to samples of this microphone in wired and wireless modes you can check out the samples we've recorded below from one of the very first production Penrose units.